mts format (Export/ F1CC)Ħ- Import your model into Zmodeler (import/ first select F1 2002.mts and then select your objects) Click on Edit tab and into the menu select Purge /vertices, then Purge/ faces and Purge objectsĥ- Export your model into. Reduce it so that you can see that the quality of your model is similar to the original one (no matter at this stage if the number of poly or vertices are still over the gp4 limits)ģ- Once done, export your model to 3ds forlmat.Ĥ- Import your model into 3DSimed. Into the options windows, Keep the textures,exclude UV's, Exclude also edges and corners. 3ds format.Ģ- Open your 3ds file into Polygon cruncher. Click on your object into vertices mode.Įven if you don't see it into your main window, number of vertices will be reduced and the quality will be kept.ĭo it for each object of your 3d model and only object by objectģ- Advanced method with polygon cruncher and 3DSimEd, If your model has got a high number of poly/ vertices:ġ- Export your 3D model from zmodeler into. Then clck on Modify/ Submesh/ Weld and use these values for multy-target mode: Precision: 0.0001 Smooth: 30.0 UV Limit: 0.0001 Yuou can save a few thousands vertices somehow. Once uniteselected, if you see that the normals are modified, you can recalculate the normals automatically (Surface/ Normals/ Calculate) or to do it manually with Projection or rotation.Ģ- With Zmodeler 2: One of the method I used recently with the weld function if the number of vertices is not too much important. Patience is required but this is the best method. Click on Creat/ Objects/ Uniteselect to To uniteselct each red dots with 2 or more vertices. One red dot may content 2 or multiple vertices. The aim is to reduce the number of faces and/or vertices but also to keep the quality.ġ- With Zmodeler 1.07b: Into vertices mode. I often reached the limits this year with the F1 2018 because of the aerodynamic parts / details + halo + etc. But the general public, they may become available only after permission of the HSO or the content creators.Īnd of course hope that soon the day when I will be able to start creating your own 3D content.You have got several possibilities to reduce the number of vertices.Ī GP4 car file can't exceed 65534 faces/ vertices Therefore, continue to inform HSO about the projects on which I'm working or plan to work. Now I have enough knowledge and skills to do this, but do not forget about their creators, who may not share our enthusiasm. This will not cause mismatches on the server.īy the way Carl, I also really want this Marcos 600 LM(this screenshot from rFactor ) and many other wonderful cars continued their virtual life on the basis of new simulations. Of course, I will give these corrections for the participants of the championship ATCC to install, if they wish. To say I was very disappointed that could not previously be corrected this defect. In proof of this I cite the fixed rear view mirrors Jaguar XJS and Mitsubishi Starion. From your link I found a lot of useful information that helped to understand the issue. Thank you very much David, you pointed me in absolutely the right way. I am pleased to inform you that this problem is completely solved.